![]() I would try to change it so that studious scholars go to Strixhaven to learn valuable secrets or they are in search of hidden answers. I would create a character who is there to study and learn. I don't make my characters like that, most characters I have would not go on risky adventures to pull off a silly prank. I dislike that the majority of the first part is spent with pranks and silly student stuff. I think I would try to change the feel of Strixhaven. ![]() They all can tie in around the main quest as side quests and b plots, so you can present multiple plot hooks to a party at once and they don't necessarily have to go for all of them every time. Zikran's Zephyrean Tome, again this one can be left mostly unchanged, kicking off if the students need to research the inner planes, wind dukes of Aqua, djinn, interplanar travel, or magical fortresses. Instead of the quest giver dying of old age too, they get cold feet and a curse by the leader turns him into a farm animal if he tries to tell anyone about the plan, and the party has the secondary goal of lifting the curse and turning them back. Kandlekeep Dekonstruktion, this one, instead of cultists, it's an extremely ambitious student prank lead by a zealous student who believes certain knowledge should not be available to the student body at large. Book of Cylinders, can be largely left unchanged, the plot hook can just have a gripli student approach the party like "hey things are going on back home and can you help this weekend?" cause by then the party will have a reputation in the school. Shemshimes Bedtime Rhyme, this one is also largely the same, with the party getting infected by an active experiment in the Candlekeep archive and having to be quarantined inside. Mazfroth's Mighty Digressions, which you can leave mostly alone and just have the town be the city the school is in, the party just needs to go off campus- you can have them discover this one by researching the nature of magic, lycanthropy, and demons, OR you could just have books start attacking students to kick it off. Instead of the guy dying, I just had him get trapped outside the demiplane, while the imp stayed in and followed the players (otherwise the tone of the campaign would've got real dark quickly). the Joy of Extradimensional Spaces, which the players can discover accidentally or while researching demiplanes, pocket dimensions, or permanent versions of spells. The ones I thought would work best with the Strixhaven setting were: So far I'd only run The Joy of Extradimensional Spaces, but yeah it works pretty well! It's like an annex to the main library that you need permission to access. The way I did it lorewise was that "The Candlekeep" was the students' nickname for Strixhaven's Active Experimental Archive- basically the place they store all the stuff too sensitive and/or dangerous for the regular library, and also houses volatile ongoing experiments. I ran a Strixhaven game with sidequests from Candlekeep (and some homebrew). Monstrous Compendium Vol 3: Minecraft Creatures
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